/**
 * 
 * Copyright (C) 2011 Cody Stoutenburg . All rights reserved.
 *
 *       This program is free software; you can redistribute it and/or
 *       modify it under the terms of the GNU Lesser General Public License
 *       as published by the Free Software Foundation; either version 2.1
 *       of the License, or (at your option) any later version.
 *
 *       This program is distributed in the hope that it will be useful,
 *       but WITHOUT ANY WARRANTY; without even the implied warranty of
 *       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *       GNU Lesser General Public License for more details.
 *
 *       You should have received a copy of the GNU Lesser General Public License
 *       along with this program; if not, write to the Free Software
 *       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 * 
 */
package ca.usherbrooke.model.entity;

import ca.usherbrooke.model.feature.GroundModel;

/**
 * @author Cody Stoutenburg
 * 
 */
public interface IEntityGame extends IEntityModel {
	GroundModel getWalkOn();

	void setWalkOn(GroundModel ground);

	/**
	 * this method is call each update before the doMove method
	 * 
	 * @param delta
	 *            the time that elapse since the last call
	 */
	void doLogic(int delta);

	/**
	 * this method is call each update and ask the entity to move
	 * 
	 * @param delta
	 *            the time that elapse since the last call
	 */
	void doMove(int delta);
}
